The Creation & Destruction Of The MeatMan.
You make him when you donβt know any better.
You make him when you need him. Then one day, you destroy him.
The mistake is letting him drive.
.
He is the raw part of you.
All meat, need, and impulse. No thought. No order.
Just motion.
.
.
When you are hungry, angry, lonely, or tired, he takes the wheel.
He moves fast.
He gets things done.
But he leaves ruins and tears.
He is useful. Until he isnβt.
Keep him too long, and you decay.
He keeps moving. You burn.
Agency turns inertia.
Flow turns entropy.
.
So build him if you must. But when itβs time, burn him.
.
How?
Start with one thing:
Do the thing you want most. The one thatβs inconvenient.
Simple. Not easy.
Lifeward,


